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Old Sep 03, 2008, 05:25 AM // 05:25   #41
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Quote:
Originally Posted by Ratson Itamar
You obviously didn't run Droks because you're right except for one thing. The people who said "just run and die" meant that in the droks run there are a few mobs who spawn right at the get go, so you have to get their attention yourself while you flag your hero out of harm's way. So you HAVE to aggro some monsters, there's no way around it.
I have ran Droks this way. In fact, it was the first run I did with this method using only the aforementioned skills.

The area I assume you're talking about is Dreadnought's Drift's initial zoning point; where you have mobs coming from the left and a large group to the right. For that specific spot and others like it you are correct that you pretty much have to run and die. This is not what I was addressing. All I said is that the further you run the harder it becomes.
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Old Sep 04, 2008, 01:26 AM // 01:26   #42
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The concept itself is a neat exploit of the new mechanic that UA has introduced. imo they are going to in short order change the range on that skill, be it compass based, or something, it is being exploited in many different instances where it seems to break how the game was supposed to be operated.
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Old Sep 04, 2008, 04:44 AM // 04:44   #43
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If they do...buh bye VS runs as well. These are the only two major things that UA is used for that are "imbalanced" due to the rez range...not a really bad thing because nothing it's used for affects the economy. I don't see people hoarding voltaic spears as currency.
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Old Sep 05, 2008, 04:43 PM // 16:43   #44
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Here in the next few days, people will come up with ways to use this to farm something beside Voltaics, and there will prolly also be other mission/quest uses found as well.

There's got to be more uses for this.

Too bad you can't get cartographer with this....
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Old Sep 07, 2008, 03:25 AM // 03:25   #45
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if they do nerf it, its also going to nerf hfffing
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Old Sep 07, 2008, 04:09 AM // 04:09   #46
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In my opinion ghost running isn't that profitable. Anyone who knows of it can do it themselves by unlocking unyielding aura for their heroes. All the smart people will run themselves, all the noobs will pay 1k or below for droks runs because it's so easy.

Pretty much no reason to nerf it because it doesn't do that much. If you could use it to somehow bug the game and vanquish an entire zone by only killing a few mobs in each zone then it'd be fixed.
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Old Sep 07, 2008, 05:39 PM // 17:39   #47
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Quote:
Originally Posted by MercenaryKnight
In my opinion ghost running isn't that profitable. Anyone who knows of it can do it themselves by unlocking unyielding aura for their heroes. All the smart people will run themselves, all the noobs will pay 1k or below for droks runs because it's so easy.

Pretty much no reason to nerf it because it doesn't do that much. If you could use it to somehow bug the game and vanquish an entire zone by only killing a few mobs in each zone then it'd be fixed.


Best post so far.
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Old Sep 08, 2008, 03:48 AM // 03:48   #48
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Quote:
Originally Posted by A11Eur0
If they do...buh bye VS runs as well. These are the only two major things that UA is used for that are "imbalanced" due to the rez range...not a really bad thing because nothing it's used for affects the economy. I don't see people hoarding voltaic spears as currency.
This wont hurt VS runs if they change UA to compass range, the assasin shouldn't die and if he does can't we just zone into slavers main zone then zone back to thom/rand area to revive the sin.
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Old Sep 09, 2008, 01:43 PM // 13:43   #49
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Are you guys sure UA has unlimited range?

I used this to run from Lions Arch to Scoundrel's Rise portal with a UA hero and when he got there the UA couldnt be removed by double clicking on the heroes enchantment maintain icon. I double clicked many times and nothing happened. So i ended up dead at entrance to LA and my UA hero alive at Scoundrel's portal, maintaining UA that couldnt be removed.
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Old Sep 09, 2008, 01:46 PM // 13:46   #50
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yeah , and nerf HFF while your at it, right?

oh and Zion , you have to be targeting your own char , or another char then the runner. to remove the ench

no!
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Old Sep 09, 2008, 01:50 PM // 13:50   #51
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Dont nerf it, it's fine the way it is. Do you really want to fight your way to missions for the bazillionth time?
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Old Sep 09, 2008, 02:10 PM // 14:10   #52
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Quote:
Originally Posted by fgarvin
Here in the next few days, people will come up with ways to use this to farm something beside Voltaics, and there will prolly also be other mission/quest uses found as well.

There's got to be more uses for this.

Too bad you can't get cartographer with this....
Bogroot runners use this.
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Old Sep 09, 2008, 03:16 PM // 15:16   #53
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Quote:
Originally Posted by Lord Zion
Are you guys sure UA has unlimited range?

I used this to run from Lions Arch to Scoundrel's Rise portal with a UA hero and when he got there the UA couldnt be removed by double clicking on the heroes enchantment maintain icon. I double clicked many times and nothing happened. So i ended up dead at entrance to LA and my UA hero alive at Scoundrel's portal, maintaining UA that couldnt be removed.
Did you switch back to your dead self before double clicking it? If you didn't, it would not work.

Quote:
Originally Posted by MercenaryKnight
In my opinion ghost running isn't that profitable. Anyone who knows of it can do it themselves by unlocking unyielding aura for their heroes. All the smart people will run themselves, all the noobs will pay 1k or below for droks runs because it's so easy.
Not really anyone. The person controlling the ghost runner has to be very familiar with the terrain. If he has not ran the route before, even his U-map would be blurry in the region where his runner is and Ghost running has no red line to indicate where his runner has been before too. This makes it tougher for him to find his way if he is not familiar with the route. Ghost running is an exploit that just makes it convenient for someone to get from point A to point B without having to kill monsters in between.

Last edited by DarkSpirit; Sep 09, 2008 at 03:28 PM // 15:28..
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Old Sep 09, 2008, 07:26 PM // 19:26   #54
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Quote:
Originally Posted by DarkSpirit
Did you switch back to your dead self before double clicking it? If you didn't, it would not work.



Not really anyone. The person controlling the ghost runner has to be very familiar with the terrain. If he has not ran the route before, even his U-map would be blurry in the region where his runner is and Ghost running has no red line to indicate where his runner has been before too. This makes it tougher for him to find his way if he is not familiar with the route. Ghost running is an exploit that just makes it convenient for someone to get from point A to point B without having to kill monsters in between.
paying 1k isnt anything
I would just pay
I also do run MYSELF as A/D
but on other chars I pay
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Old Sep 09, 2008, 08:18 PM // 20:18   #55
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Quote:
Originally Posted by DarkSpirit
Did you switch back to your dead self before double clicking it? If you didn't, it would not work.



Not really anyone. The person controlling the ghost runner has to be very familiar with the terrain. If he has not ran the route before, even his U-map would be blurry in the region where his runner is and Ghost running has no red line to indicate where his runner has been before too. This makes it tougher for him to find his way if he is not familiar with the route. Ghost running is an exploit that just makes it convenient for someone to get from point A to point B without having to kill monsters in between.
The point would be that even if someone couldn't run themselves because of a blurry map, that ghost running would effectively cut the price on any and all runs. Because it is so terribly easy to do that people won't be charging 2-3k for a droks run when all they have to do is flag a hero around.

Thus, even if you can't run yourself the competitive prices to running still won't be that profitable unless you add the running with say dungeon runs or whatever.
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Old Sep 09, 2008, 08:53 PM // 20:53   #56
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Quote:
Originally Posted by MercenaryKnight
The point would be that even if someone couldn't run themselves because of a blurry map, that ghost running would effectively cut the price on any and all runs. Because it is so terribly easy to do that people won't be charging 2-3k for a droks run when all they have to do is flag a hero around.

Thus, even if you can't run yourself the competitive prices to running still won't be that profitable unless you add the running with say dungeon runs or whatever.
Yes I agree it would probably impact running fees. If you have not done droks run before, your map is blurred and it is not going to be that easy for just anyone to run all the way from Beacon's Perch to Droknar's Forge with a ghost runner.

Quests/Dungeons/Farming would be impacted more though. Running to the ice caves from Granite Citadel to farm IDS is now easier. There are many other farms that can use this. Farming dungeon drops, like VS, is also easier. Completing certain dungeons and quests in HM is also easier now. These would have more impact to the game and economy as a whole than the drop in running fees.

Last edited by DarkSpirit; Sep 09, 2008 at 09:14 PM // 21:14..
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Old Sep 09, 2008, 09:44 PM // 21:44   #57
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Well technically it's about the same, just that instead of hiring an a/e perma shadowform runner to run to the dungeon you do so with a hero. They still lose effectiveness and 1 player slot to get a run to the dungeon anyways.

In my opinion, the economy is doomed anyway due to just about anything. Whether it's the VS farm in under 5 minutes, or some other runnable dungeons with 600/smite.

For most people who play they play for titles and/ or stuff that they can put into their monuments for guildwars 2. Thus destroyer weapons, tormented weapons, armor sets, minipets etc. Rare skins will become extinct most likely once guild wars 2 comes out and their prices will be shot.

But either way, they could possibly try to nerf the ghost runner by nerfing ua. But I kind of doubt it since I think a.net gave ua the infinite res range for noob pugs to be able to actually complete stuff given enough time and resses.

And people can find ways to farm with or without ghost runner. Prices are doomed all around as more and more people leak info/ tips/ farm spots. Which should be a good thing since rare skins will be more openly available. I would just like to see a farm I could actually use easily, one that would aid in maxing my hom with tormented/ destroyer weapons.
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Old Sep 09, 2008, 11:24 PM // 23:24   #58
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Quote:
Originally Posted by MercenaryKnight
Well technically it's about the same, just that instead of hiring an a/e perma shadowform runner to run to the dungeon you do so with a hero. They still lose effectiveness and 1 player slot to get a run to the dungeon anyways.
You can use the hero to keep running the same multi-level dungeon multiple times even without using a SF build. It is probably faster and safer anyway to use a ghost runner than a SF build.

Quote:
In my opinion, the economy is doomed anyway due to just about anything. Whether it's the VS farm in under 5 minutes, or some other runnable dungeons with 600/smite.
Economy is doomed partly because of such exploits.

Quote:
For most people who play they play for titles and/ or stuff that they can put into their monuments for guildwars 2. Thus destroyer weapons, tormented weapons, armor sets, minipets etc. Rare skins will become extinct most likely once guild wars 2 comes out and their prices will be shot.
People dont even know what these items in HoM translate into for GW2. For all we know, they may just end up getting a minipet for all their efforts.

Keep in mind that they can't offer too much advantage through HoM compared to new players without some people complaining about it later.

Quote:
But either way, they could possibly try to nerf the ghost runner by nerfing ua. But I kind of doubt it since I think a.net gave ua the infinite res range for noob pugs to be able to actually complete stuff given enough time and resses.
They dont need that. They already have resurrection scrolls and consummables. UA is probably too complex for them to use anyway.

Quote:
And people can find ways to farm with or without ghost runner. Prices are doomed all around as more and more people leak info/ tips/ farm spots. Which should be a good thing since rare skins will be more openly available. I would just like to see a farm I could actually use easily, one that would aid in maxing my hom with tormented/ destroyer weapons.
You would be surprised how many people cried foul over Ursan when their prices of Torment gems dropped.
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Old Sep 10, 2008, 12:55 AM // 00:55   #59
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People cry about anything that lowers prices or increases the amount of rare skins in the game. Doesn't mean they deserve to get their way. I wish all rare skins/ rare minipets became worthless, that they made pandas, island guardians, shiroken, nagas etc. as 4 year bday presents but just make them all white. So that way instead of people showing off their uber purple naga it's a white one that the general population can have.

Economy crashing only hurts the super rich people with stacks of ecto/ powertraders who need money.

But back on topic, I don't see a.net really bothering to nerf the ghost runner. Most likely they will, just because they give in to anything if enough people cry about it ruining guild wars. However, I also figured they would leave ursan because yes, even though it was abused by people to farm high end areas it provided a viable method of pugs to actually get their monument/ high end area done, even if it took a few hours.

So yeah, in my opinion a nerf isn't needed. It isn't game breaking and the same stuff that can be done with a ghost runner can be done with a SF runner. Just takes more time.

Should it be nerfed, no. Will it be, most likely. I could make an argument about perma shadow form needing a nerf. All uw/ fow speedclear groups revolve around a bunch of solo e/as. Nerf shadowform so it doesn't last forever and then watch the crying that would happen over that.

It would be the same as the ursan nerf in the sense, it's abused by all and overpowered.

Last edited by MercenaryKnight; Sep 10, 2008 at 12:58 AM // 00:58..
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Old Sep 10, 2008, 10:03 AM // 10:03   #60
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UA doesnt dismiss on my heroes anymore.. I been doubleclicking it LOTS, been shift clicking the release icon, nothing happens. Was gonna do a run for 1k. But it doesnt seem to dismiss. Maybe its just my heroes?

Nvm, got it fixed. Apperently I had lags. HAH...

And no, do not nerf. Successful runs, low payment is what the people want. And people pay for successful runs as they dont waste their time.

Last edited by Naniisan; Sep 10, 2008 at 10:08 AM // 10:08..
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